Netflix will let you give shows ‘Two Thumbs Up’

There’s a big difference between merely liking a show and it being your all-time favorite. Netflix’s recommendation algorithm will now be able to distinguish between the two. The streaming service is adding a “Two Thumbs Up” option to its rating system. Viewers will notice the new option starting today, right next to the traditional “Thumbs Up and “Thumbs Up” icon across all devices.

How do you know whether a show or movie deserves one or two “Thumbs Up”? If you liked the genre or style of a show and want to see similar titles, a single thumb is a safe bet. For example, giving a single thumbs up to a show like Russian Doll means you’ll see more mystery or dramedy shows with a woman as a leading character. Liking a show like Midsomer Murders means Netflix will serve you up even more British detective dramas.

But when you throw out a “Two Thumbs Up”, Netflix’s suggestions will become even more tailored to actors or specific creators. “…A Two Thumbs Up tells us what you loved and helps us get even more specific with your recommendations. For example, if you loved Bridgerton, you might see even more shows or films starring the cast, or from Shondaland,” said Christine Doig-Cardet, Netflix’s director of product innovation in a blog post. 

Netflix’s thumbs-based rating system has had its fair share of critics in recent years. The platform replaced its five-star rating system in 2017, much to the chagrin of armchair movie critics everywhere. As one Redditor points out, it’s hard to know what to rate a mediocre film from a director you normally love. Viewers worried that giving a “Thumbs Down” to a less-than-stellar show from a favorite genre could throw off Netflix’s algorithm. One example could be zombie fans who don’t like the movie Zombieland, or fans of Richard Linklater’s Before trilogy who didn’t care for Waking Life. Hopefully the new addition to Netflix’s rating system will lead to more well-tailored suggestions. Or at least less bad ones

Amazon is planning to appeal Staten Island union’s victory

Amazon will reportedly object to a recent union election victory at its warehouse in Staten Island, alleging that organizers pressured workers into voting to organize. The Wall Street Journal reported that the company revealed its intention to appeal J…

Wordle’s Wordlebot will analyze how badly you played

Everyone has their own approach to playing Wordle. Some methods are arguably better than others. But what if a computer could help players perfect their gameplay? The New York Times just unveiled WordleBot, an optional feature that breaks down a completed game and reveals what players could have done to play more efficiently. We’ve all had rounds of Wordle where we’ve finally landed the winning word on the fifth try or were stumped completely. For those less than stellar attempts, WordleBot is likely to be a useful post-mortem.

Players also receive a score between 0 to 100 on luck and efficiency. This will likely up the ante amongst families or friend groups who compete to solve each game in the fewest tries possible. WordleBot also reveals how each player’s score stacks up against others. Given the annoying Twitter craze of players posting Wordle scores in order to see how they measure up against others (or humblebrag), there’s no doubt a need for this. WordleBot’s ratings are also a useful measure of whether a game was particularly hard, run-of-the-mill or unusually easy.

In a Q&A, the NYT gave a simple explanation of how WordleBot works: “Every Wordle game starts with one of 2,309 possible solutions as the hidden word. At each turn, WordleBot chooses the word that will allow it to solve the game in as few steps as possible, assuming any of the remaining solutions are equally likely.”

For many players, WordleBot may simply be more information than they need. Especially if Wordle is just meant to be a fun distraction. But hardcore Wordle players or those who feel their gameplay has stagnated are likely to welcome the new feature. WordleBot could also bring back former players who want to know how much of their success was due to good gameplay — or just a lot of luck.

Prime Video will exclusively air 21 Yankees games in four states

Amazon’s Prime Video will stream New York Yankees games for in-market customers during the 2022 Major League Baseball (MLB) season. The first game, scheduled on April 22nd, is between the Yankees and the Cleveland Guardians. The streaming platform will air a total of 21 games in total, with 19 of them scheduled on Friday nights. The games will only be available to Prime members in New York state, Connecticut, north and central New Jersey and northeast Pennsylvania.

Amazon began simulcasting Yankees games on Prime Video shortly after it bought the Yankees Entertainment Sports Network (YES). While this is the third consecutive year Amazon has done this, it’s the first year that this selection of Yankees games will only air on Prime Video. Meaning that fans won’t be able to find the game on a broadcast station, the YES network or any other service.

MLB has gotten pretty cozy with streaming platforms as of late. Peacock will air a total of 18 exclusive Sunday morning baseball games in May, beginning with a matchup between the Chicago White Sox and Boston Red Sox on May 8th. Apple TV+ will also begin streaming live Friday night MLB games this year, beginning with a contest between the New York Mets and the Washington Nationals on April 8th. The game will be exclusive to Apple TV+, but will also be available to non-subscribers for free (they’ll just need to download the Apple TV+ app).

Not everyone is a fan of the new union between streaming platforms and baseball. Baseball fans who have already paid for MLB TV or satellite TV likely won’t be happy about paying for a new streaming service just so they won’t miss a game. While games on Apple TV+ will have no geographic restrictions and be free to anyone with internet access, it’s obviously a ploy on Apple’s part to expand its subscriber base. And with games scattered across a number of different services — baseball season this year is likely to get confusing. 

Mark Zuckerberg thinks this looks like a home office

Meta CEO Mark Zuckerberg — a real, human man who works — understands the plight of those who work remotely. The 37-year-old founder of one of the world’s largest companies is actually working remotely as you read this. But unlike you or me, Zuckerberg’s home office is in the metaverse. Zuckerberg on Facebook today teased an upcoming software update to the Quest 2’s Horizon Home that includes a home office space. It looks kind of like a Blue Bottle Coffee, or maybe a dentist’s office. But it’s in VR, you see.

It’s becoming glaringly clear that Zuckerberg wants the future of work to look like the world’s most boring VR video game. It’s less boot stamping on a human face forever, and more expensive, inconvenient solution in search of a problem. According to Zuckerberg, workers can use the metaverse office to take “Messenger calls, read emails or work on your next big project.” It’s also true that most of us can do those tasks just fine on our computers. But imagine the productivity boost you’ll get doing all these mundane tasks while strapped to a Quest 2 headset!

Meta’s Horizon, for those who don’t know, is a group of three social VR apps that rolled out last December. It includes Horizon Worlds (user-created experiences), Horizon Venues (sports and concerts) and Horizon Workrooms (work). They resemble 3D social playplaces, where users create their own avatars and interact with each other (all the while keeping a four-foot personal boundary from each other.) As of February, Worlds and Venues had around 300,000 users, against an estimated 10 million Quest 2 headsets sold. Dismal numbers, some might say. A company spokesperson would not disclose many people — including Meta employees — currently use Workrooms in any capacity.

Working in VR is still a relatively novel concept, mostly because it’s been terrible so far. If you’re curious about what kind of work applications are available in VR for Quest 2, there are still only a handful — two of which are Facebook and Instagram (both in beta). There are also apps for spreadsheets (Smartsheet), visual collaboration (MURAL), email (Spike) and VR versions of Dropbox and Slack.

If you want to know what it feels like to read your emails in VR, Lifewire took one for the team. While reading emails can become grating in the real world, the Quest 2 speedruns the experience and gets “uncomfortable after half an hour.” Spike’s VR app also lacks the ability to attach files to an email, a feature that has been available outside the metaverse since 1998.

While Workplaces might seem to an outsider like a complicated, physically nauseating way to perform tasks most people already hate doing, what matters most is how the product is being received by Meta’s audience.

“I really don’t see the point of it? Why would you need to do office work in a virtual world? It looks great for sure, but that’s about it,” wrote one user in the comments to Zuckerberg’s post.

From another enthused user: “How primal and old-fashioned. It looks like the futuristic spaces of the 80’s lol. Who in their right mind will waste their time on this.”

As dubious as a VR-enabled workspace may be, there’s still more interest than ever in all that virtual reality entails. IDC reported that more than 11.2 million VR/AR headsets were sold in 2021, a 92.1 percent increase from the year prior. The newly rebranded Meta Quest 2 (formerly known as the Oculus Quest 2) hit stores this week. The Quest 2 is currently the world’s best-selling VR headset, but that could change when Sony, Apple and other tech giants enter the space.

While we can’t know for sure how much Meta has spent developing digital cubicles specifically, the company plans to sink at least $10 billion in metaverse projects this year alone. For reference, WeWork —essentially a mass subletter of actual, physical offices — went public on a valuation of $9 billion — although simply buying up companies may no longer be a viable growth strategy.

Dozens of gig workers have been the victims of homicide

Over 50 gig workers have been killed on the job in the United States since 2017, according to a report released today by Gig Workers Rising. Of that figure, nearly two-thirds (34 deaths) occurred this year and in 2021, which may indicate a worrying upward trend. And often, the companies they contracted for do little to compensate their surviving relatives.

“Based on publicly available data more people are getting killed doing gig work each year. App corporations are not doing enough to protect the workers who make their apps run,” wrote Cherri Murphy, a former Lyft driver and one of the report’s authors in a message.

The report compiled the 50+ incidents from public documents like news stories, social media, fundraising platforms, police reports, court cases and a database maintained by The Markup of ride-hail driver carjackings. It excludes other kinds of at-work deaths such as “fatal traffic accidents or other causes of injury.” And as Gig Workers Rising freely points out, the report is not comprehensive and the “true number is likely to be much greater as gig corporations don’t regularly disclose the number of homicides that occur for people working using their app.”

Among the kinds of incidents that were included in the report were fatal carjackings, armed robberies or hate crimes. In many instances, drivers were killed by their own passengers. This includes the cases of Christina Spicuzza, a 38-year old from Pittsburgh and Abdul Rauf Khan, a 71-year old from Springfield, Virginia, who were both the victims of fatal carjacking incidents. The Wall Street Journalreported that many gig workers have quit due to a spike in violent crimes last year.

In many of the cases, the families of the victims were not compensated, according to the report. This is due to the same loophole that precludes most gig workers from receiving guaranteed minimum wage, employee-sponsored healthcare or other job benefits: their status as supposedly independent contractors.

DoorDash spokesperson Julian Crowley said the company’s occupational accident insurance covers homicides and provides survivor payments of up to $150,000 for eligible dependents. “We were the first national delivery platform to offer occupational accident insurers to Dashers at no cost to them, and with no opt-in or application required, which can support them if they’re injured while providing a delivery on our platform,” Crowley told Engadget.

Instacart provides eligible shoppers with accidental death benefit payments up to $320,000 for eligible dependents. The company also covers burial expenses up to $10,000. “Shopper Injury Protection applies to all U.S. full-service shoppers and includes coverage for certain medical expenses, disability payments, and accidental death benefits,” wrote a spokesperson for Instacart in a statement. 

“Since day one, we’ve built safety into every part of the Lyft experience,” spokesperson Gabriela Condarco-Quesada told Engadget. “We are committed to doing everything we can to help protect drivers from crime, and will continue to take action and invest in technology, policies and partnerships to make Lyft as safe as it can be.”

Uber, Instacart and Postmates did not respond to requests for comment prior to publication.

While the laws regarding worker death benefits vary greatly from state to state, at minimum they often provide some amount of money for funeral expenses; in New York state, surviving family members are entitled to “two-thirds of the deceased worker’s average weekly wage for the 52 weeks prior to the accident.”

“My sister lost her life over a Lyft trip that totaled to be 15 dollars and really only totaled that because it wasn’t stopped at the time of arrival but more so after her death,” said Alyssa Lewis, whose sister Isabella was killed while on the job last year. “Fifteen dollars that she couldn’t even take with her when losing her life for it.”

“App corporations are not doing enough to protect the workers who make their apps run,” Gig Workers United told Engadget. “Instead, the bedrock of their model is to offload risk onto workers.”

Cash App breach impacted over 8 million users

Block disclosed today that a security breach involving a former employee impacts 8.2 million Cash App users. In an SEC filing, the company reported that an ex-employee on December 10th downloaded a number of reports with information on customer informa…

Hackers breached Mailchimp to target crypto holders

Hackers used internal tools from Mailchimp to target customers from a total of 102 users, including hardware cryptocurrency wallet Trezor, reportedThe Verge. Trezor users over the weekend received emails claiming that their accounts were compromised in a data breach. The email included a purported link to an updated version of Trezor Suite, along with instructions to set up a new pin — though in actuality it was a phishing site meant to capture the contents of their digital wallets.

In a tweet on Sunday, Trezor confirmed that the emails were a part of a sophisticated phishing campaign by a malicious actor that targeted MailChimp’s newsletter database. “The Mailchimp security team disclosed that a malicious actor accessed an internal tool used by customer-facing teams for customer support and account administration,” Trezor wrote in a blog post. “The bad actor gained access to this tool as a result of a successful social engineering attack on Mailchimp employees.”

In other words, the hackers managed to trick employees in MailChimp’s customer support team into handing over their log-in credentials, then used the company’s own internal tools to send the emails. The Trezor attack specifically was planned to a “high level of detail”, according to the company’s blog post. Still, in order for the attack to be successful, Trezor users had to download the fake app and submit their wallet credentials. It’s unlikely many made it that far, as Trezor points out in its post, considering that most operating systems would have notified the user that they were downloading software from an unknown source.

MailChimp first became aware of the breach on March 26th, according to a statement by its chief information officer Siobhan Smith given to The Verge. The hackers were able to obtain audience data from 102 different MailChimp clients, meaning that Trezor is far from the only company likely impacted. Decentraland, the in-browser metaverse platform, confirmed on Twitter that its newsletter was among those caught up in the hack.

We’ll likely find out what other companies were involved in the MailChimp hack in the days to follow. The company has already alerted all of its clients who were involved.

TikTok owner ByteDance scraped content from Instagram and others to push predecessor app

To fuel the rise of its app Flipagram, TikTok parent company Bytedance scraped profiles, videos, usernames and other content from Instagram and other social media platforms. Buzzfeed reported that the Chinese company scraped “hundreds of thousands” of accounts for content without users’ consent. Flipagram, which ByteDance acquired back in 2017, allowed users to create short slideshow videos set to music — sort of a simplified version of TikTok and other short-form video apps. The app has since been rebranded as Vigo Video.

The scraping strategy was meant to be a “growth hack” for Flipagram, allowing it to expand its user base, according to former ByteDance employees interviewed by Buzzfeed. Flipagram was scraping up to 10,000 videos per day from high-priority countries, according to one former employee. The three platforms that Flipagram allegedly scraped content from are Instagram, Snapchat and Musical.ly (which is owned by ByteDance and was later absorbed by TikTok). One former Bytedance employee disputes that Instagram was involved in the scrape due to the incompatible sizing of their videos at the time.

The employees also allege that the scraped content from major US social media platforms was then used to build Bytedance’s “For You” algorithm. TikTok has yet to comment on whether Flipagram’s stolen data was used to build TikTok’s “For You” algorithm.

Scraping publicly available data isn’t illegal by itself. Many social platforms find “creative” ways to boost their audience in their early days, like harvesting external content, creating fake profiles or mass-emailing potential users. But companies can also ban unauthorized scraping in their terms and conditions for users, which Instagram and Snapchat both do. Violating such contracts can often lead to lawsuits

There’s an irony to Bytedance in its early days allegedly scraping data from Instagram, since Reels was Instagram’s attempt to capture TikTok’s audience and instead became a receptacle for old TikToks. In order to keep Reels from driving more traffic to its rival app, Instagram recently announced it would no longer promote TikToks.