基於 Unreal Engine 5 的《巫師》新作確認開發中,原有的 REDengine 仍會被用於即將到來的《電馭叛客 2077》擴展包。
Russian court finds Meta guilty of “extremist activity”, but won’t ban WhatsApp
A judge in a Moscow court said on Monday that Instagram and Facebook were guilty of “extremist” activity, solidifying a ban on both platforms that went into effect earlier this month, reportedReuters. But the court also spared WhatsApp — one of Meta’s core products and one of the most popular messaging platforms in Russia — from the ban. Russian authorities decided to open a criminal case against Meta after Facebook’s decision to temporarily allow for calls of violence in Ukraine and select other countries. The outcome of that case was determined today in court.
Many Russia experts believe that the court chose not to include WhatsApp in the ban due to its ubiquitous status in the nation. Roughly 80 percent of Russians over the age of 14 use WhatsApp to communicate, according to a 2021 survey from Deloitte. Ironically, the case against Meta led to WhatsApp losing its status as the most popular messenger in Russia. Telegram, which millions of Russians downloaded in recent weeks due to uncertainty over WhatsApp’s fate, is now the most popular messaging app in Russia, mobile operator Megafon toldReuters today.
Under the judge’s ruling, Meta is effectively banned from opening offices or doing business in Russia, according to Russian state media agency TASS. But Russian citizens won’t be accused of extremism for merely using any of Meta’s platforms or services (that is, if they can access them). Many Russians have downloaded VPNs in recent weeks to access many of the Western-owned tech platforms banned by their government.
“The use of Meta’s products by individuals and legal entities should not be considered as participation in extremist activities,” a spokesman for the prosecutor’s office told TASS.
But even those able to access Facebook or Instagram still face limits on free speech. A new Russian law criminalizes the spread of “fake news” or public statements that are critical of Russia’s invasion of Ukraine. Thousands of Russians have been arrested, fired from jobs or expelled from school for criticizing Russia’s activities in Ukraine, reported NPR.
Despite WhatsApp being spared, future sparring between Russia and Western tech companies could make it harder for Russians to buy new devices or access services. Samsung, Microsoft, Apple, LG and others have banned device sales in Russia.
MacRumors recently reported that Russian users can no longer access the App Store or pay for any of Apple’s services, which would include iCloud. Google Play has also paused all billing in Russia, although users can still use free apps. WhatsApp offers encrypted backups, but users will need an iCloud or Google Drive account.
Galaxy S22のストラップケースは着せ替えが楽しめる新感覚のアクセサリ(山根博士)
海外ですでに発売中のサムスン「Galaxy S22」シリーズ、サムスンから純正のケースがいくつか販売されていますが、カスタマイズができる面白そうなものも出てきています。「Silicon Cover with Strap」は背面に幅の広いストラップのついたケース。これが意外と使いやすく、また着せ替え感覚も楽しめるケースなのです。今回、Galaxy S22 Ultra用のものを2種類入手しました。…
秒速でiPadをiMac化。5つのポートを備えたiPad&スマホ用多機能マグネットスタンド「Miguol(ミゴール)」
Miguolは、マグネットスタンド、ハブ、スマホスタンドを搭載した、最新のiPad用多機能3-in-1スタンド。iPadとスマホを複数の外部デバイスに接続することで、iPadの可能性を無限大に拡張します。 乱雑なデスクトップもMiguolでスマートに。iPadスタンドとスマホスタンド搭載のMiguolがあなたのデスクに革命を起こします。 スタンドには、 ・USB Type-C ×2 ・USB 2.0 ×1 ・MicroSDカードスロット ×1 ・HDMI 2.0ポート ×1 を搭載。さまざまな日常の…
GGWP is an AI system that tracks and fights in-game toxicity
When it comes to online games, we all know the “report” button doesn’t do anything. Regardless of genre, publisher or budget, games launch every day with ineffective systems for reporting abusive players, and some of the largest titles in the world exist in a constant state of apology for harboring toxic environments. Franchises including League of Legends, Call of Duty, Counter-Strike, Dota 2, Overwatch, Ark and Valorant have such hostile communities that this reputation is part of their brands — suggesting these titles to new players includes a warning about the vitriol they’ll experience in chat.
It feels like the report button often sends complaints directly into a trash can, which is then set on fire quarterly by the one-person moderation department. According to legendary Quake and Doom esports pro Dennis Fong (better known as Thresh), that’s not far from the truth at many AAA studios.
“I’m not gonna name names, but some of the biggest games in the world were like, you know, honestly it does go nowhere,” Fong said. “It goes to an inbox that no one looks at. You feel that as a gamer, right? You feel despondent because you’re like, I’ve reported the same guy 15 times and nothing’s happened.”
Game developers and publishers have had decades to figure out how to combat player toxicity on their own, but they still haven’t. So, Fong did.
This week he announced GGWP, an AI-powered system that collects and organizes player-behavior data in any game, allowing developers to address every incoming report with a mix of automated responses and real-person reviews. Once it’s introduced to a game — “Literally it’s like a line of code,” Fong said — the GGWP API aggregates player data to generate a community health score and break down the types of toxicity common to that title. After all, every game is a gross snowflake when it comes to in-chat abuse.
The system can also assign reputation scores to individual players, based on an AI-led analysis of reported matches and a complex understanding of each game’s culture. Developers can then assign responses to certain reputation scores and even specific behaviors, warning players about a dip in their ratings or just breaking out the ban hammer. The system is fully customizable, allowing a title like Call of Duty: Warzone to have different rules than, say, Roblox.
“We very quickly realized that, first of all, a lot of these reports are the same,” Fong said. “And because of that, you can actually use big data and artificial intelligence in ways to help triage this stuff. The vast majority of this stuff is actually almost perfectly primed for AI to go tackle this problem. And it’s just people just haven’t gotten around to it yet.”
GGWP is the brainchild of Fong, Crunchyroll founder Kun Gao, and data and AI expert Dr. George Ng. It’s so far secured $12 million in seed funding, backed by Sony Innovation Fund, Riot Games, YouTube founder Steve Chen, the streamer Pokimane, and Twitch creators Emmett Shear and Kevin Lin, among other investors.
Fong and his cohorts started building GGWP more than a year ago, and given their ties to the industry, they were able to sit down with AAA studio executives and ask why moderation was such a persistent issue. The problem, they discovered, was twofold: First, these studios didn’t see toxicity as a problem they created, so they weren’t taking responsibility for it (we can call this the Zuckerberg Special). And second, there was simply too much abuse to manage.
In just one year, one major game received more than 200 million player-submitted reports, Fong said. Several other studio heads he spoke with shared figures in the nine digits as well, with players generating hundreds of millions of reports annually per title. And the problem was even larger than that.
“If you’re getting 200 million for one game of players reporting each other, the scale of the problem is so monumentally large,” Fong said. “Because as we just talked about, people have given up because it doesn’t go anywhere. They just stop reporting people.”
Executives told Fong they simply couldn’t hire enough people to keep up. What’s more, they generally weren’t interested in forming a team just to craft an automated solution — if they had AI people on staff, they wanted them building the game, not a moderation system.
In the end, most AAA studios ended up dealing with about 0.1 percent of the reports they received each year, and their moderation teams tended to be laughably small, Fong discovered.
“Some of the biggest publishers in the world, their anti-toxicity player behavior teams are less than 10 people in total,” Fong said. “Our team is 35. It’s 35 and it’s all product and engineering and data scientists. So we as a team are larger than almost every global publisher’s team, which is kind of sad. We are very much devoted and committed to trying to help solve this problem.”
Fong wants GGWP to introduce a new way of thinking about moderation in games, with a focus on implementing teachable moments, rather than straight punishment. The system is able to recognize helpful behavior like sharing weapons and reviving teammates under adverse conditions, and can apply bonuses to that player’s reputation score in response. It would also allow developers to implement real-time in-game notifications, like an alert that says, “you’ve lost 3 reputation points” when a player uses an unacceptable word. This would hopefully dissuade them from saying the word again, decreasing the number of overall reports for that game, Fong said. A studio would have to do a little extra work to implement such a notification system, but GGWP can handle it, according to Fong.
“We’ve completely modernized the approach to moderation,” he said. “They just have to be willing to give it a try.”
SpaceX will launch OneWeb’s satellites following Russia’s ultimatum
OneWeb will turn to a competitor to ferry its remaining first-generation internet satellites to space after Russia’s Roscosmos space agency issued an ultimatum to the company at the start of the month. On Monday, OneWeb announced an agreement with Elon Musk’s SpaceX. The private firm will ferry the remainder of OneWeb’s constellation fleet, with the first launch scheduled for later this year.
“We thank SpaceX for their support, which reflects our shared vision for the boundless potential of space,” OneWeb CEO Neil Masterson said. “With these launch plans in place, we’re on track to finish building out our full fleet of satellites and deliver robust, fast, secure connectivity around the globe.”
On March 3rd, Roscosmos, just days before it was scheduled to put 36 OneWeb satellites in space, said it would not conduct any additional launches for OneWeb unless the company made assurances its network would not be used for military purposes and the UK sold its minority stake in OneWeb. The demand came in response to sanctions the UK imposed on Russia following the country’s invasion of Ukraine on February 24th. At the time, the UK government said it would not sell its stake in OneWeb. To date, Russian Soyuz rockets have carried 428 OneWeb satellites to low Earth orbit. OneWeb’s first-generation network will eventually consist of 648 satellites.
クックCEO、Apple Watchに家族を救われた人に「大変うれしい」と返信
Apple Watchに命を救われた人の家族が送った感謝のメールに、アップルのティム・クックCEOが「大変うれしく思う」と応えたことが報じられています。
SpaceX aims to send Starship into orbit in May
SpaceX’s long-delayed Starship orbital test flight might finally be close. As CNBCnotes, Elon Musk now believes SpaceX will launch Starship into orbit this May. The company plans to have 39 “flightworthy” engines ready by April, and will take about a month to integrate them.
The launch will depend on the newer Raptor 2 engines as they’re “much more capable” and reliable than the older models, according to Musk. SpaceX started producing Raptor 2 in December 2021 and says the design costs half as much as its predecessor while delivering more power and using fewer parts. They’re expected to power both Starship and its Super Heavy booster, and should be key to SpaceX’s plans for both the Moon and Mars.
The launch hinges on more than just technical progress, however. SpaceX still needs an FAA license for the flight, and will finish an important environmental review on March 28th. Any regulatory flags could stall the launch.
We wouldn’t count on SpaceX holding to the May target regardless of the FAA’s decisions. The company was discussing the prospects of a Starship orbital flight last year, and SpaceX is sometimes optimistic about its timelines — just ask enthusiasts who spent years waiting for a Falcon Heavy flight. Still, there are now enough ingredients in place that liftoff might be several weeks away, not several months.
First Starship orbital flight will be with Raptor 2 engines, as they are much more capable & reliable. 230 ton or ~500k lb thrust at sea level.
We’ll have 39 flightworthy engines built by next month, then another month to integrate, so hopefully May for orbital flight test.
— Elon Musk (@elonmusk) March 21, 2022
食材を振り回して戦え!オンライン対戦も熱い対戦型アクション『ソーセージレジェンド2』:発掘!スマホゲーム
星の数ほどあるスマホゲームの中から、話題になっているもの、気になったもの、何か面白そう、そんなタイトルをひたすらご紹介していきます!今回ご紹介するのは『ソーセージレジェンド2』です。…
CD Projekt Red『Witcher』新作の開発を発表。Unreal Engine 5を採用
ゲーム開発会社CD Projekt Redが、人気ゲームシリーズ『Witcher』の新作をEpic GamesのUnreal Engine 5で開発しています