Xbox controllers can now switch TV input back to your console

You won’t have to reach for a remote the next time you’re ready to return to your Xbox after a TV session. Microsoft is rolling out an update that lets you press the Xbox button on your controller to switch the input to your Series X or Series S. You can flip to cable TV during a download knowing that you just have to grab your controller when you’re ready to play.

The feature depends on the newer Xbox consoles’ support for HDMI-CEC. You can enable it through the “Sleep mode & startup” settings section through the “TV & A/V power options” selection.

The concept isn’t completely new, whether in consoles or for HDMI-CEC devices in general Even so, it’s difficult to complain when this could save you time wading through TV menus just to get back to Halo Infinite.

Microsoft’s Xbox Series S is $50 off at Adorama today only

For today only, you can get $50 off the Xbox Series S through camera retailer Adorama. With the discount, Microsoft’s entry-level ninth-generation console costs $250. That matches one of the best prices we’ve seen for the system to date. To take advant…

Sony shouldn’t have killed the Vita

I loved the Vita. I have vivid memories of playing Persona 4 Golden for hours in the dark on my dad’s couch in Chicago flying around the world of Gravity Rush from an airplane seat and playing Murasaki Baby before bed. The Vita felt good and it made me happy. And then, Sony killed it.

For the past seven years, I’ve been wondering why the Vita had to die. So today, we’re finally going to grieve and analyze together: What happened to the Vita, and what if it were still around today?

It’s been difficult to not think about the Vita recently. The mobile market is on fire right now, with Valve’s Steam Deck shipping out, the Playdate on its way from Panic, and of course Nintendo’s Switch and Switch Lite at the top of the charts. Not to mention, Microsoft is courting the handheld space with Cloud Gaming and Game Pass, and mobile gaming represents the largest and fastest growing segment in the industry. From consoles to PC, it seems every company is investing in handheld play. Every company except Sony.

To be clear, Sony doesn’t have to compete in the handheld market just because everyone else is doing it, but the tragedy here is they were doing it with the Vita – and as LL Cool J would say, they were doing it well. Even with an embarrassing amount of options in the handheld space, I still want a new Vita. I want one in black and another in a peach colorway; I want the entire back panel to be a touchpad with DualSense-style haptics and I want a little hole in one of the corners so I can attach charms, just like I did on the original. And, charm-hole aside, I don’t think I’m alone here.

Persona 4 Golden
Atlus

So, why don’t we all have shiny new Vitas in our hands right now? Basically, I think Sony got scared and scattered, and not necessarily in that order.

The Vita was a commercial failure, but its numbers weren’t completely tragic and there were even bright spots in its sales history. The Vita was an evolution of Sony’s successful PlayStation Portable line, with enhanced input mechanics, an OLED touchscreen and upgraded guts, and it first hit the market at the end of 2011. This was just before the launch of the Wii U, PS4 and Xbox One, and right after Nintendo dropped the 3DS.

As another handheld device, the 3DS is a good comparison point for Vita sales, and it doesn’t end up looking good for Sony. In 2012, Nintendo sold more than 13 million 3DSes, and that same year, Sony sold about 4 million Vitas. Sony stopped reporting Vita sales figures on their own after its first year on the market, and despite a few hardware iterations, the studio stopped building new devices in 2015. Sony essentially wrapped up support for the Vita by 2019, and best estimates place total global hardware sales around 16 million units. The 3DS, meanwhile, is at more than 75 million.

That’s the surface-level analysis, but I think comparing the Vita to the Wii U actually offers more insight into Sony’s mindset at the time, while offering a clear picture of what could have been.

By the beginning of 2013, the Vita and the Wii U were on shockingly similar trajectories. They were both iterations of previous hardware, trying new things and fumbling along the way. Nintendo’s Wii U came out in late 2012 and wasn’t nearly as well-received as its predecessor, the Wii, offering players a bulky gamepad with an uncomfortable UI and crappy battery life. In its five-year lifespan, Nintendo sold about 14 million Wii U consoles – 2 million fewer than the Vita’s estimated total, even.

Here’s where Nintendo and Sony pivoted away from each other. In classic Nintendo fashion, the designers of the Wii U kept their heads down and continued building their vision of a hybrid console. The Wii U wasn’t perfect, but that didn’t mean the entire concept was trash, and Nintendo’s blind focus eventually resulted in the Switch, a console with an emphasis on mobile play. Today, it’s one of the best-selling systems in history.

But where Nintendo chose to stay the course, Sony decided to turn around and go back home. It simply killed the Vita – and I think this was the result of internal turmoil at Sony proper. There was a disconnect in the way Sony marketed the Vita to different regions, and even in the way it explained basic ideas behind the hardware itself – like with its confusing and expensive memory card plan.

Since Sony stopped divulging Vita information early on, I’m using stats compiled by a self-professed data nerd at Kresnik258Gaming for this bit: The Vita sold best in Japan, where it enjoyed a sweeping marketing campaign complete with unique hardware bundles, models and games. The North American audience didn’t get the same attention, with limited advertising, few hardware bundles and only a couple of half-hearted attempts at regional software. By the time the second-generation Vita and Vita TV came out in 2013, Sony seemed barely interested in explaining the benefits of these systems to US and Canadian players, and Redditwasfilled with complaints about the company’s lack of support.

Murasaki Baby
Ovosonico

This regional disparity happens to align with some major managerial shifts at Sony, and a larger change in its approach to players and developers. With the launch of the PS4 in 2013, Sony was on top of the world – interactive entertainment president Jack Tretton obliterated the Xbox One during an iconic E3 show, and once both consoles hit the market, the PS4 emerged as a clear winner in terms of sales numbers. Then, Tretton left Sony in 2014 and Shawn Layden took his place. By this point, the Vita was clearly an afterthought in North America. With Layden at the helm, Sony’s E3 shows took on a more business-oriented tone, and by 2016, it felt like an entirely different company on-stage. And this wasn’t just external: Sony had been saturating its systems with innovative and award-winning indie titles throughout the 2010s, but in 2016, two of the company’s pivotal indie evangelists, Adam Boyes and Nick Suttner, left, and indie developers said they felt abandoned by Sony’s system.

Honestly, it seems like Sony had too much going on internally to properly focus on the Vita, and in the chaos, it lost its sense of experimentation. Since this time, Sony has doubled down on the things it knows, like upgrading its console hardware and releasing first-party games, and it’s simply following the crowd when it comes to things like PlayStation Plus and streaming. I guess PSVR is cool, but it certainly doesn’t have the same impact as the Vita once did.

Or, as the Vita could still have. Imagine if Sony had a sequel to the Vita around today to market alongside the PS5 as a connection point for its streaming ambitions and an attractive hub for developers of all sizes. While Microsoft is busy buying up every mid-tier studio in town, a Vita would offer Sony a chance to collaborate in unique ways with smaller developers, giving the company even more exclusives, the currency of the modern market. We know that players today appreciate a sleek handheld component to their consoles, and Sony could use something to compete with Microsoft’s vast cloud capabilities and funding in R&D. It could use something that Microsoft doesn’t have. PSVR can’t fulfill this role – but Vita totally could. 

At least, that’s how I feel. Let me know if I truly am alone here, or if you also want a handheld system from Sony – only rule is, you have to say whether you want the charm hole.

The Morning After: PlayStation’s answer to Xbox Game Pass breaks cover

After a fair degree of speculation, Sony has officially announced the next evolution of PlayStation Plus, its subscription service. And, finally, it could offer enough to match Microsoft’s compelling Game Pass. It’s still called PlayStation Plus but will fuse it with PlayStation Now, the company’s middling game streaming service, at least at the highest tiers.

PlayStation Plus Premium ($18 per month) is where the PS Now aspect really comes into play, with access to an extra 340 or so games, including PS3 titles you can stream via the cloud. A bunch of PS1, PS2 and PSP games will be available to stream or download, too, but the streaming feature will be only in markets where PS Now is currently available. That includes the likes of the US, UK, Japan and a large chunk of Europe.

Then there’s PlayStation Plus Extra (for $15 per month), which will fold in the existing PS Plus service, soon to be renamed PlayStation Plus Essential (still $10 per month) but add a library of “up to” 400 PS4 and PS5 games. These will encompass PlayStation’s in-house titles as well as third party games.

At the outset, Sony plans to offer games including Death Stranding, God of War, Marvel’s Spider-Man, Marvel’s Spider-Man: Miles Morales, Mortal Kombat 11 and Returnal. However, it’s unlikely that first-party PlayStation games (usually exclusive at launch) will appear on the service immediately. Sony Interactive Entertainment CEO Jim Ryan told GamesIndustry.biz in an interview: “We feel if we were to do that with the games that we make at PlayStation Studios, that virtuous cycle will be broken.” In PlayStation’s favor, at least in the US, the annual price is $60 less than Xbox Game Pass Ultimate members’ annual cost.

The new-look PS Plus will start rolling out in June.

— Mat Smith

 

The biggest stories you might have missed


Dyson made noise-canceling headphones that filter the air

They have the technology.

Dyson just unveiled its first wearable product: a set of noise-canceling, air-purifying headphones. The Dyson Zone comes with a detachable vizor for the bottom half of the wearer’s face, which looks, to put it mildly, odd. That vizor actually blows filtered air to your nose, mouth and chin, sort of like a portable fan dedicated to the lower portion of your face. Dyson has integrated a smaller version of its air filtration system into the earcups.

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Intel claims its new 5.5GHz chip is the world’s fastest desktop processor

It arrives on April 5th, but isn’t cheap at $739.

Intel has unveiled the Core i9-12900KS Special Edition CPU, claiming it’s “the world’s fastest desktop processor.” Intel boosted the clock speed from 5.2GHz to 5.5GHz (on up to two cores) by bumping the power from 125 to 150 watts. AMD recently said its $449 Ryzen 7 5800X3D was the world’s fastest gaming processor, that its 3D V-Cache beats Intel’s older Core i9-12900K. However, Intel’s latest model has a much higher maximum clock speed (5.5GHz compared to 4.5GHz). Now we wait for the benchmark tests to prove the eventual winner.

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NVIDIA’s GeForce RTX 3090 Ti will cost you $1,999

And you thought the Intel chip was pricey…

NVIDIA’s GeForce RTX 3090 Ti is finally here, and it’s clear the no-compromise design comes with the steep price tag to match. The new flagship GPU is now available, at a heady $1,999. That’s $500 more than the ‘base’ RTX 3090 and closer to the price of line-blurring GPUs like the old $2,499 Titan RTX. And don’t be surprised if you pay more thanks to ongoing shortages — we’re already seeing more expensive cards at retailers.

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Devialet’s huge soundbar might not need a separate subwoofer

It has eight built-in subwoofers.

TMA
Devialet

There’s not an awful lot of competition at the high-end soundbar market, with most consumers looking towards surround sound speaker setups with multiple speakers, separate subwoofers and the rest. For those of us looking for minimalist aesthetics and better sound, Sennheiser’s Ambeo now has competition from Devialet. The giant soundbar can upmix stereo sound so it’s more enveloping and richer. You also have to be a certain level of rich to afford the thing.

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‘The Legend of Zelda: Breath of the Wild’ sequel delayed to spring 2023

No, Nintendo. Nooooo.

This won’t come as a huge surprise to gamer cynics, but Nintendo has announced it’s delaying the launch of the hugely anticipated Legend of Zelda: Breath of the Wild sequel. As is usually the case with such delays, Nintendo didn’t offer a ton of details. Legend of Zelda series producer Eiji Aonuma said the company decided to “extend our development time a bit” and apologized to those looking forward to playing the new game. Expect to wait til spring 2023. And possibly even a little longer.

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Unicode won’t accept any new flag emoji

Politics and usage are to blame.

In the next wave of emoji, which has brought us burritos, flamingos and so on, don’t expect to see more flags. The Unicode Consortium has warned it will “no longer accept proposals” for flag emoji, regardless of category. They’re more trouble than they’re worth, the organization said, whether it’s the inherent politics or the value they bring. Flags are “by far” the least-used emoji, Unicode said, and aren’t even used that often in social media bios. The Consortium added that flag additions tend to “emphasize the exclusion of others.”

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PlayStation Plus Extra and Premium are Sony’s take on Xbox Game Pass

After months (if not years) of speculation, Sony has officially announced its revamped game subscription service as it looks to take on Microsoft’s all-conquering Game Pass. The company is keeping the PlayStation Plus branding as it combines PS Plus and PlayStation Now into a three-tier service, but don’t expect Sony to add new PS4 or PS5 games on their release day. 

PlayStation Plus Essential is the lowest tier and it’s effectively the same as the current version of PS Plus. You’ll be able to claim two games per month that you can download and play as long as you maintain your subscription. You’ll also get discounts in the PSN Store, cloud storage for save files and access to online multiplayer. Those on PS5 will still have access to the PS Plus Collection, which includes a great batch of PS4 classics.

Pricing stays the same at $10 per month; $25 per quarter and $60 per year in the US; €9 per month, €25 per quarter and €60 per year in Europe; £7 per month, £20 per quarter and £50 per year in the UK; and ¥850 per month, ¥2,150 per quarter and ¥5,143 per year in Japan.

The middle tier is PlayStation Plus Extra. You’ll get access to the same benefits as the Essential tier along with a library of up to 400 PS4 and PS5 games. These will include PlayStation Studios titles as well as ones from third-party publishers. At the outset, Sony plans to offer games including Death Stranding, God of War, Marvel’s Spider-Man, Marvel’s Spider-Man: Miles Morales, Mortal Kombat 11 and Returnal. 

You’ll be able to download these games, and everything else on the Extra tier, for offline play. Sony says the library will be refreshed regularly, so, as with Game Pass, some games might be dropped after a certain period.

The Extra tier costs $15 per month; $40 per quarter and $100 per year in the US; €14 per month, €40 per quarter and €100 per year in Europe; £11 per month, £32 per quarter and £84 per year in the UK; and ¥1,300 per month, ¥3,600 per quarter and ¥8,600 per year in Japan.

PlayStation 5 and DualSense controller
Aaron Souppouris/Engadget

At the top end is PlayStation Plus Premium. You’ll get access to everything in the Essential and Extra tiers, of course, and this is where the PS Now aspect really comes into play.

You’ll get access to another 340 or so games, including PS3 titles you can stream via the cloud. A bunch of PS1, PS2 and PSP games will be available to stream or download, meaning that Sony is using on-console emulation. Time-limited game trials will also be available on this tier.

Here’s where things get a little a more complex. Premium subscribers will be able to stream PS1, PS2 and PSP games, as well as PS4 titles on the Extra tier, but only in markets where PS Now is currently available. Those are the US, Canada, Japan, UK, France, Germany, Belgium, Netherlands, Luxembourg, Austria, Switzerland, Ireland, Spain, Italy, Portugal, Norway, Denmark, Finland and Sweden.

Sony plans to bring cloud streaming to more regions at a later date. In the meantime, those in markets without cloud streaming will get access to a cheaper version of Premium. Those who subscribe to that service, which is called PlayStation Plus Deluxe, will be able to download and play PS1, PS2 and PSP titles and have access to the game trials as well as the Essential and Extra perks.

The cloud gaming option will work on PS4 and PS5 consoles as well as PC. At least for the time being, you won’t be able to stream PlayStation games natively on phones or tablets (though there’s always the Remote Play option). Xbox Cloud Gaming is available on mobile devices in many regions. 

PlayStation Plus Premium costs $18 per month; $50 per quarter and $120 per year in the US; €17 per month, €50 per quarter and €120 per year in Europe; £13.50 per month, £40 per quarter and £100 per year in the UK; and ¥1,550 per month, ¥4,300 per quarter and ¥10,250 per year in Japan. Notably, at least in the US, the annual price is $60 less than Xbox Game Pass Ultimate members pay for a year of access to that service.

PlayStation 5 DualSense controller.
Aaron Souppouris/Engadget

One thing you definitely won’t get anytime soon, no matter which tier you subscribe to, is first-party PlayStation games on the day they’re released. “We feel if we were to do that with the games that we make at PlayStation Studios, that virtuous cycle will be broken,” Sony Interactive Entertainment CEO Jim Ryan told GamesIndustry.biz in an interview. “The level of investment that we need to make in our studios would not be possible, and we think the knock-on effect on the quality of the games that we make would not be something that gamers want.”

This is a huge move for Sony as it tries to get players more invested in its platforms. Between PS Plus and PS Now, Sony has more than 50 million subscribers. The vast majority of those (more than 48 million) are PS Plus members that Sony is hoping will upgrade to a higher tier. Around 75 percent of PS Now members are also PS Plus subscribers, so they’ll soon pay less for the combined service.

The new-look PS Plus will start rolling out in June. It’ll debut in some markets in Asia before expanding to North America, Europe and other territories where PlayStation Plus is available. It plans to have the new tiers live in most PlayStation Network regions by the end of June. Expect to learn more details about the service in the coming weeks.

8BitDo’s Pro 2 controller drops to an all-time low in Amazon’s gaming sale

8BitDo’s Pro 2 was already great value at its regular price of $50, but now the controller has dropped to an all-time low on Amazon. It’s on sale for $42.50, which is 15 percent off the usual price.

Buy 8BitDo Pro 2 controller at Amazon – $42.50

As with the excellent SN30 Pro+, the Pro 2 is compatible with Nintendo Switch, Windows, macOS, Android and Raspberry Pi. This time around, the controller has two back buttons. Like all of the other inputs, those buttons on the handles (where your ring finger or pinky might rest naturally) are fully customizable through a Windows, Mac, Android and iOS app. The controller has a profile configuration switcher as well, so you can swap between three input configurations without having to fire up the app.

It’s a little disappointing that the controller isn’t compatible with iOS devices, PlayStation or Xbox. For those who game on pretty much every other major platform, though, the 8BitDo Pro 2 is well worth checking out, particularly if you pick up a cheap smartphone clip so you can more easily play cloud gaming titles just about anywhere.

Razer Wolverine V2 Chroma from side with yellow-green lighting
Razer

Elsewhere as part of Amazon’s gaming accessory sale, you can save on Razer’s wired Wolverine V2 Chroma controller. It also dropped to an all-time low. At $127.50, the white variant is slightly cheaper than the black model ($130). The controller usually costs $150.

Buy Razer Wolverine V2 Chroma (white) at Amazon – $127.50Buy Razer Wolverine V2 Chroma (black) at Amazon – $130

The Wolverine V2 Chroma is compatible with Xbox consoles and PC. It’s a worthy alternative to Microsoft’s Elite Wireless Series 2 controller.

It has six more buttons than a standard Xbox controller and they’re all remappable. Those could be useful for swiftly building structures in Fortnite (once that becomes a thing again) or executing rapid combos. There’s also full RGB support via Razer’s Xbox controller app, swappable thumbsticks and a hair-trigger mode that could give you an advantage over your rivals.

Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice.

PlayStation’s answer to Game Pass may launch next week

You might not have to wait much longer to see Sony’s response to Microsoft’s Game Pass. Bloombergsources claim Sony is introducing its rumored “Spartacus” service, which combines PlayStation Now game access and PlayStation Plus online features, as soon as next week. The service will launch with a “splashy” collection of recent hit games, the tipsters said, but you might not see blockbuster games arrive on the service the same day as they’re available for purchase. Don’t expect to play the upcoming God of War Ragnarok right away.

There were no new leaks for pricing. Bloomberg previously mentioned three tiers that would include a $10 per month Essential offering identical to PlayStation Plus, a $13 Extra level with access to a Game Pass-style catalog of “hundreds” of downloadable games and a $16 Premium Tier that adds PlayStation Now’s game streaming and pre-release game trials.

Spartacus might not be vital to Sony’s bottom line. PlayStation console sales still comfortably outperform the Xbox, with Ampere Analysis estimating that PS5 numbers were 1.6 times higher than for the Xbox Series X/S in 2021. However, Game Pass has quickly become a major selling point for the Xbox — a monthly fee provides access to a growing selection of games, including blockbusters like Halo Infinite. The PlayStation equivalent could make Game Pass seem less appealing and keep some players from switching platforms.

PlayStation Network issues are affecting PS4, PS5 and other Sony consoles

The PlayStation Network is currently having some issues that are impacting PS3, PS4, PS5, PS Vita and web services. Sony said on a status page that it’s working to resolve the issues, but players might “have difficulty launching games, apps or network features” in the meantime. 

The problems are also affecting PlayStation Now (which might inconvenience those who want to stream games at the minute) and all aspects of the PlayStation Store. They started at around 8:30 AM Eastern time.

The issues come in the wake of updates Sony started rolling out for PS4 and PS5 earlier on Wednesday. Some players have noted on Reddit and elsewhere that their console isn’t able to verify a PlayStation Plus subscription or connect to online services.

The updates will (at least once the issues are resolved) allow PS4 and PS5 players to create or join Open and Closed parties. Sony has tweaked the UI of trophy cards on PS5 and added more accessibility options, including mono audio for headphones. Those with US- and UK-registered accounts can also test voice commands on PlayStation 5.

Sony confirms VRR will arrive on PS5 in the coming months

Variable refresh rate (VRR) is coming to the PlayStation 5 in the “coming months,” Sony announced. If you have an HDMI 2.1-compatible TV or PC monitor, it will dynamically sync the refresh rate of the display to the PS5 console’s graphical output, Sony explained in a blog post. The feature is long overdue, as VRR has been available on the Xbox Series X and Series S consoles since they debuted. 

As you’re no doubt aware, VRR helps minimize visual artifacts like screen tearing. “Gameplay in many PS5 titles feels smoother as scenes render instantly, graphics look crisper, and input lag is reduced,” Sony explained. “Previously released PS5 games can be fully optimized for VRR through a game patch and future games may include VRR support at launch.”

Sony confirms VRR is coming to PS5 in the coming months
Sony

You’ll also be able to apply VRR to PS5 games that don’t support it, something that “may improve video quality for some games,” Sony said. The results may vary depending on the TV and game you’re playing, it added.

Sony only recently unlocked VRR on its HDMI 2.1-equipped TVs in the US and Europe. The PS5 offers 4K at 120Hz, but it’s arguably not as well implemented as the Xbox Series X/S consoles. 

Sony didn’t specify an exact date for the VRR patch, but will share more details as the feature gets closer to release. In the meantime, the latest PS5 release includes a few other new features. That includes the ability to test drive a Voice Command feature that lets you control media playback or find open games, apps and settings; join open or closed parties through the PS App; and enable a dark mode on PS Remote Play. All of those are rolling out later today.