Apple Mac Studio review: Big Mac mini

If you think you need the sheer power of the Mac Studio, then you probably need the Mac Studio. That’s all you really need to know about Apple’s squat little desktop. It fits neatly into the company’s current offerings: The Studio delivers more performance than the M1 Max-powered MacBook Pros, but it costs significantly less and gives you access to all the ports you’d want from a desktop. It’s basically the super-powered Mac Mini many have been waiting for. The only question for the Mac faithful: Should you get one, or wait for the Mac Pro revamp that’ll surely blow it out of the water?

The answer, naturally, will depend on your budget. The Mac Studio starts at $1,999 with the M1 Max chip and jumps to $3,999 if you want to go full beast mode with the M1 Ultra. But while those prices may seem high, they’re in line with PC workstations meant for editing 4K and 8K video. If it’s not clear by now, the Studio isn’t really targeted at mainstream consumers – that’s what the Mac Mini is for. Its purpose lies in its name: It’s a diminutive desktop meant for creative professionals working in something akin to a studio (or a swanky home office).

Here’s what’s really exciting, though: The Mac Studio is within reach for many professionals. It’s more practical than the ill-fated iMac Pro, which started at $4,999 when it launched in 2017. (At the time, even we were genuinely confused about its intended audience.) That machine was unceremoniously discontinued last year, to no one’s surprise. The Studio is also far more approachable than the long-awaited Mac Pro Apple introduced in 2019, a feat of industrial design with a $5,999 entry price (which could easily scale to tens of thousands of dollars). The Mac Pro was certainly an impressive beast, but it was so far removed from consumers that Apple never sold it in their retail stores.

Apple Mac Studio
Devindra Hardawar/Engadget

The Mac Studio has some benefits that are obvious even before you turn it on: It doesn’t take up much floor or desk space; it’s easy to move around (clocking in at either 5.9 pounds for the M1 Max model or 7.9 pounds for the M1 Ultra); and its curvy aluminum case looks like something you’d find at MoMa. It’s not meant to disappear into the background like the Mac Mini. No, the Studio deserves a prominent spot on your desk, a symbol that you’ve become a true creative professional.

Also, you’d definitely want it on your desk to get easy access to all of its ports. So many ports! Up front, there are two Thunderbolt 4 USB-C connections and an easily accessible microSD card slot. On the rear, they’re joined with four more Thunderbolt 4 USB-C sockets, two USB Type-A connections, a 10 Gigabit Ethernet port, HDMI and a headphone jack. I was shocked Apple even remembered USB Type-A exists, but I’m sure plenty of customers will be pleased that they can still use their old gear.

Apple Mac Studio
Devindra Hardawar/Engadget

My only quibble is the rear headphone jack/line out connection: It’s fine if you’re using speakers, but it’s annoying for people who constantly need to plug and unplug their headphones, especially since it’s right beside the power button. (I know several video editors who’ll be particularly peeved by this.)

Apple sent along two Mac Studio models for testing: one with an M1 Max chip and 64GB of RAM, and another with the M1 Ultra chip and 128GB of RAM. (I can say with certainty there’s never been this much RAM on my desk at once.) The M1 Max is pretty much the same chip that was featured on the new MacBook Pro: It has 10 CPU cores (8 8 performance cores, 2 for efficiency), a 24-core GPU and a 16-core Neural Engine for AI processing.

In all practical respects, the M1 Ultra is basically two M1 Max chips joined together with Apple’s “UltraFusion” die-to-die interconnect. That means you can just double all of those stats: It has a 20-core CPU, 48-core GPU and a 32-core Neural Engine. The M1 Ultra can be equipped with up to 128GB of unified RAM with 800 GB/s of memory bandwidth (again, double what’s possible on the M1 Max).

Apple Mac Studio

While Apple’s custom processors were miraculous on laptops — delivering speed and power efficiency like we’ve never seen before with x86 CPUs — desktop workstations are a far greater challenge. AMD has been able to cram 64 cores into the Ryzen Threadripper 3990X, a monstrously powerful chip with a power-hungry 280-watt TDP (thermal dynamic profile). But then again, that chip can cost well over $8,000.

Apple’s more direct competition is the Intel Core i9-12900K. While the company didn’t offer specific details on its chip thermals, it noted that the M1 Ultra can reach up to 90 percent higher performance in the same power envelope as the “fastest 16-core PC desktop chip available.” That’s most likely the 12900K. Apple adds that the Ultra can match that PC chip’s peak performance while using 100 watts less power.

Geekbench 5 CPU

Cinebench R23

Disk speed (top reads/writes)

Apple Mac Studio (M1 Ultra)

1,785/23,942

1,537/24,078

9.86 GB/s / 6.39 GB/s

Apple Mac Studio (M1 Max)

1,715/12,642

1,534/12,314

9.23 GB/s / 6.36 GB/s

Apple MacBook Pro (16-inch, M1 Max)

1,783/12,693

1,524/12,281

5.1 GB/s / 6.2 GB/s

Intel NUC 12 Extreme (Intel Core i9-12900, NVIDIA RTX 3080)

1,762/13,371

6.1 GB/s / 5 GB/s

The big takeaway: You can expect the Mac Studio to deliver a lot of performance without generating much heat or fan noise. And, for the most part, that’s what I found during my testing. The M1 Ultra-powered Mac Studio achieved the highest Geekbench 5 and Cinebench R23 multithreaded scores we’ve ever seen, all without spinning up its fan or working up a sweat. The M1 Max model, meanwhile, scored the same as the Max-powered 16-inch MacBook Pro, and well above other 10-core systems. Intel’s 14- and 16-core 12th-gen chips scored slightly higher than the M1 Max in multithreaded performance, but the M1 Ultra trounced them completely.

I’m not a professional video editor, and I don’t work with complex 3D models regularly. So I relied on a few Apple-provided projects to get a better sense of the Mac Studio’s real-world performance: an 8K video edit in Final Cut Pro, and a 54-million voxel CT scan in Horos Mobile. I was able to export an 8K version of that 34-second video in 23 seconds on both Mac Studios (the M1 Max model took 0.2 seconds longer). There was a slightly bigger difference when exporting to 4K: the M1 Ultra Mac Studio took 23.5 seconds, while the M1 Max took an additional two seconds.

Apple Mac Studio
Devindra Hardawar/Engadget

Both systems also let me rotate and explore that massive Horos Mobile CT scan without any major slowdowns. Apple’s unified memory architecture is particularly helpful for large files, since it gives the GPU direct access to all of the system’s RAM. PC GPUs, meanwhile, are limited by their onboard memory. NVIDIA’s flagship RTX 3090 packs in 24GB of VRAM, but our Mac Studios could give Horos Mobile, or any other app, access to a big chunk of their 64GB or 128GB of RAM if necessary. That alone could make them tempting for editors working with feature-length 8K videos.

So sure, the Mac Studios can deliver a ton of performance. But there are plenty of downsides when compared to PC workstations. For one, since they’re Macs, there aren’t many games to play when you need some R&R. Apple Arcade titles are decent distractions, and there are a handful of older and indie Steam games that run on the Mac Studio, like Hitman and Shadow of the Tomb Raider. But you can give up hope on playing new titles like Elden Ring, or using PC VR headsets. Apple’s M1 chips are based on a mobile ARM architecture, so you can’t install Windows on the Mac Studio like you could with Intel-based Macs. External GPUs are also out of the question, since Apple’s Silicon depends on having direct access to GPU hardware (an eGPU would just be slowed down by the Thunderbolt interface).

Apple Mac Studio
Devindra Hardawar/Engadget

You can’t upgrade the Mac Studio either, which is a bummer if you wanted to jump to faster SSDs in a few years. Their RAM is built right into the M1 chips, which means there’s no physical way to expand the memory either. I’d wager many creatives wouldn’t have much of a reason to upgrade anyway, though. The M1 Max model comes with 32GB of RAM by default, while the Ultra configuration has 64GB. The SSDs on both systems are also incredibly fast, delivering almost 10 Gigabytes per second read speeds and over 6 GB/s in writing performance. Those are the highest figures we’ve ever clocked on SSDs.

As great as the overall Mac Studio experience is, it’s hampered a bit by Apple’s accessories. The Magic Keyboard is fine to type on, but I’d still like more key depth. And the Magic Mouse is, once again, a disastrous design. You can only charge it from the bottom, and it’s simply too small for me to use comfortably. Instead, I gravitated towards the Magic Trackpad, which feels more like using one of Apple’s laptops. If you’re a PC user jumping ship to Macs, I’d recommend bringing over your favorite Logitech hardware instead.

Intel NUC 12 Extreme front profile
Devindra Hardawar/Engadget

If you just want a powerful Mac desktop, and you’re fine with the lack of upgradability, the Mac Studio will serve you well for years. But if you’re concerned you may outgrow it soon, you’ve also got plenty of PC workstations to choose from. Intel’s NUC 12 Extreme (above) is a bit larger, but it can be equipped with a full-sized graphics card and you can upgrade the RAM and SSDs as much as you want. That machine only comes as a DIY kit, but you’ll be able to buy pre-configured models from third-party retailers eventually. Alternatively, you could always go for a pre-built small-form-factor PC from builders like Origin, but expect to pay more than the cheapest Mac Studio.

Apple Mac Studio
Devindra Hardawar/Engadget

As I mentioned up top, Apple’s revamped Mac Pro could be a compelling option for power-hungry creators. But it would likely cost well over $6,000 at a minimum, based on the pricing for the last model and the fact that the $4,000 Mac Studio exists. At this point, the Mac Pro seems like it’s only meant for production houses or people with seriously deep pockets.

Unlike the iMac Pro, it’s easy to tell who the Mac Studio is for: People who demand power, ports and reasonably priced hardware. It’s taken a while, but now Apple finally has a Mac desktop that can go toe-to-toe with PC workstations under $5,000.

‘Discovery’ fully clicks into the philosophy of Star Trek with its fourth season finale

The following contains minor spoilers for season four, episode 14 of ‘Star Trek: Discovery.’

Season four has been an interesting one for Star Trek: Discovery. The show finally embraced a more episodic format, only to slide back into an ongoing storyline in the back half of the season. But today’s finale once again promises a return to the things that make Star Trek, well, Star Trek. And, while Discovery also made those promises at the end of last season, there’s more reason to believe that this time the changes will stick.

It starts with the fact that while the major threat this season began as a spatial anomaly (known as the Dark Matter Anomaly, or “DMA”), it was discovered to be merely a harvesting tool used by a previously unknown species, one the Federation calls the 10C. It may have seemed harmless to the 10C in its role as farmers, but the Federation found itself in the role of a rabbit in front of a plow. The DMA destroyed Kwejian; both Ni’Var (née Vulcan) and Earth were next.

The crew of the Discovery on the bridge
CBS

In previous seasons this would have shifted Starfleet into action hero mode, and some characters did advocate for a more assertive and violent approach. But instead of merely jumping into the fray we got lots of… arguing. This may not sound exciting, but it’s always been one of the things Star Trek does best: people discussing conflicting ideas. Some advocated for a peaceful solution and that was ultimately the course decided upon, since it was closest to the Federation ethos of peace and exploration. In other series this might seem like a terrible idea, but Trek is supposed to be, in theory, a utopia. This kind of thinking is one of the cornerstones of the franchise.

There are those who disagree, spearheaded by Cleveland Booker and Ruon Tarka. But while their actions turn them into antagonists, they don’t become villains. We’ve seen this in previous shows like The Next Generation and Voyager, where terrorists like the Maquis were treated with empathy. In Discovery it’s even more at the forefront given Book’s status as a main character, but also the series’ ethos as the Star Trek show that’s all about feelings. While the show sometimes takes flak for all the crying, here the emotional elements feel well balanced, with everyone’s motives clearly articulated both to each other and to the audience. It’s easy to understand each character even if you disagree.

And understanding is the lynchpin of the plot here; the 10C are not carbon-based lifeforms and they don’t communicate like humanoids do. It’s a classic Star Trek problem, as seen in episodes like “Darmok” or “Amok Time.” So last week’s episode was dedicated to the crew and assorted ambassadors methodically working through mathematical and chemical solutions to build a working bridge language. They managed to establish to the 10C that there were problems with the DMA, opening up the door to further negotiation in this week’s episode.

“Coming Home” has a lot of meanings in the context of the actual episode. There’s the threat of the DMA heading toward Earth, there’s a number of scenes set in our solar system involving returning character Sylvia Tilly, and reconciliation between Michael Burnham and her lover Cleveland Booker, the person who grounds her in the 32nd century.

President Rillak, Michael Burnham, Adira and Paul Stamets
CBS

But there’s also meaning in that the episode is where Discovery finally reconciles itself as a Star Trek show, making its highest point of drama not the struggle to evacuate a doomed planet, or the attempts to stop Tarka’s plan, but the actual face-to-face (so to speak) discussion with the 10C. It’s nothing like the action-based approach of the Abrams films or even earlier seasons that dealt with war and time travel and evil sentient computers. It’s diplomacy. It’s a lot of talking, and sitting around and talking about feelings.

And some of those feelings are what you’d call… environmentally minded. It isn’t enough that the 10C merely stops destroying planets that house sentient life. The fact is, the DMA also creates pollution and that needs to be stopped as well. With Earth in immediate danger it seems like an unreasonable ask at the moment, but it’s also very much in the ethos of Star Trek to consider one’s general societal and galactic impact as well. The core of Star Trek is humanism and social justice, and so many classic episodes deal with issues of identity, civil rights, and environmental issues. Discovery has spent so much time dealing with one huge violent crisis after another that it hasn’t had time to do simpler humanist metaphors, and bringing that in at the end here seems to indicate a desire to deal with those issues more in upcoming seasons.

The entire denouement makes that promise: The Federation is growing in strength, the Discovery crew is taking some time off for themselves, and a very special guest toward the end seems to be the show making its politics clear to those segments of the audience who love to decry “woke Trek.” Star Trek has always been woke, but Discovery has only dipped its toe into the water in previous seasons. With its fifth season on the horizon, it’s ready to plunge fully in.

Roomba robot vacuums gain Siri voice support as part of big update

iRobot’s latest software update gives its Roomba robot vacuums and Braava jet robot mops the ability to respond to Siri voice commands. The Genius 4.0 Home Intelligence update adds Siri Shortcut Integration to the iRobot Home app, allowing iOS users to connect their devices to Apple’s voice assistant. Similar to Google Assistant and Alexa users, they can set up their custom phrases or simply say “Hey Siri, ask Roomba to clean everywhere” to start the vacuum. 

Genius 4.0 also gives users the capability to create customizable smart maps for the Roomba i3 and i3+ models, which they can access if they want their devices to clean specific rooms in the house. They can also create custom cleaning routines based on their schedules, automatons and the rooms they want to send the vacuum to. These particular features are now available in the Americas and will make their way to customers in Europe, Middle East and Africa by the end of the third quarter.

Users who own a Roomba s9/s9+, Roomba j7/j7+, Roomba i7/i7+ and Braava jet m6 — all Imprint Smart Mapping-capable robots — will have more control over how their robots clean, as well. They can program their machines to thoroughly clean a high traffic area, for instance, and give rooms that aren’t always occupied a quick pass.

To prevent accidental starts, owners will be able to activate a Child & Pet Lock option in the iRobot Home app. When switched on, it deactivates the physical clean button on WiFi-enabled vacuums and mops, which can then only be activated through the application. In addition, a new Do Not Disturb feature ensures the machines won’t switch on at times the user specifies, such as when they’re sleeping or expected to be on video calls for work or for school. Finally, the update gives the Roomba j7 and j7+ the ability to avoid clothing and towels on the floor, in addition to the other objects (including poop!) they can already recognize. 

While Do Not Disturb is already available globally, the other features might take some time to reach all users. The software update has already started making its way to customers worldwide, but the rollout won’t be finished until the end of June. 

The Morning After: ‘Elden Ring’ is a hit

Bandai Namco expected to sell four million copies of FromSoftware’s Elden Ring. Considering Dark Souls 3 sold three million copies in the month it came out, that seemed a relatively ambitious goal. Elden Ring, however, eclipsed the company’s expectations: It sold 12 million units worldwide, one million in Japan alone, within 18 days of its release.

Elden Ring was made with help from Game of Thrones author George R. R. Martin, who wrote the overarching mythos for the game — yes, there are dragons — so one part of the press release may not be a huge surprise: the possibility of expanding the IP “beyond the realm of games.” Elden Ring, a new HBO series, coming soon?

— Mat Smith

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TMA
Engadget

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Netflix brings Ukraine president’s sitcom back to its US service

The service claims ‘Servant of the People’ is back by popular demand.

TMA
Netflix

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Audio-Technica’s 20-hour earbuds are now available in the US for $149

Even with ANC on, the company promises up to 15 hours of use.

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