もっと詳しく

IT House reported on April 9 that Sega announced a “SuperGame” concept last year. Today, it was interviewed by the media and announced some answers to the project on its official website.

In this interview, Sega executive vice president Shuji Utsumi, producer Masayoshi Kikuchi and general manager Katsuya Hisai give us more details on the concept and expectations.

・This item does not refer to a game

・A number of works are currently under development, and it is reported that there are still hundreds of people in development

・Coming to multiple platforms

・Global multi-language expansion at the same time

· AAA

・Mostly built with Unreal Engine 5

・This project is the most important part of Sega in the next five years, and the key word is “tradition and innovation”

It is reported that the project was originally planned to be implemented in 2019, and the content includes strengthening the value of Sega IP, including the development of old IP for new games. In fact, there are many games in development under this framework.

To classify a game as “SuperGame” requires 4 points, namely cross-platform, global multi-language support, global simultaneous release and AAA rating. Fundamentally, the goal of these games is to become the world’s top hits.

In the initial phase of the project, around 50 developers are involved, but it is expected to grow to several hundred.

The developers working on the project are said to form a mixed development team, all of whom have worked on console, mobile and arcade games, and will “combine their expertise to create games that only Sega can do.”

IT House understands that Sega will also introduce new external technologies, such as cooperation with Microsoft Azure. In addition to this, Sega has partnered with a number of companies to integrate their technology into their own games.

It is worth mentioning that Unreal Engine 5, which Epic has just launched, is also being used for development work, and Sega is also working with AI startups, including back-end work (such as debugging) and front-end work (such as in-game camera control, barrage and automatic speech synthesis).

The concept isn’t limited to Japanese games. After all, Sega also has many non-Japanese developers who intend to maintain and advance diversity in the future, hoping to work with those who love Japanese content to develop new games for the global market.

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