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There is important news about Dune Spice Wars. As publisher Funcom and developer Shiro Games announce, early access to the 4X RTS will begin this month – on April 26th. And the fourth faction is now also fixed.

Dune Spice Wars: EA release

Dune Spice Wars is an example that the last “leaked” internal release dates on Steam are not complete nonsense. Already on 16.03. we reported that Dune Spice Wars had an internal release date of April 26th and that date has now been confirmed. The final QA phase is currently underway and the game feels “incredibly good”. The past few months of player theories have been a great experience, now waiting for feedback from early access players.

House Atreides and House Arkonnen have already been introduced, and the smugglers are also well known. As expected, the fourth faction is the Fremen. They can travel through the desert more easily and are less likely to attract the giant sandworms than other factions. The Fremen are also more easily aligned with the hidden sietches (neutral native settlements), giving them a unique vantage point to gain control of the planet.


Dune Spice Wars: the Fremen




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<h2 class=Dune Spice Wars: The Fremen

The Fremen are the natives of Arrakis and are waging war against the Imperial invaders. They are led by Liet Kynes, who is also on Arrakis as the Emperor’s planetologist. The Fremen admire Liet almost religiously, believing that she will lead them to a utopian Arrakis, free from both Empire and water scarcity. Once again, people with special abilities are at her side as advisors.

Native to the desert, the Fremen can use sandworms, among other things, to travel faster and suddenly strike in the heart of enemy territory. Experts in stealth tactics, they can ambush opposing armies or hide in the sandstorms of Arrakis.






Dune Spice Wars – the Fremen (3)

Source: Funcom




His unique units include:

the Warriors are the bread and butter of the Fremen fighters. Armed with long knives, they are experts at using the terrain of Arrakis to confuse their opponents.

The Infiltrators are so used to the desert that they remain invisible and unheard until they strike with their two knives. Her surprise attacks always find a weak spot, breaking the will and concentration of her opponents.

skirmisher have a large supply of grenades. They use them to ambush well-armored units, weakening them enough for their other comrades to finish off.

Fedaykins are the elite of the Fremen army. Trained in the odd way and armed with the dreaded Crysknives, they only get stronger the more enemies they hit.

The Kulon caravans are the water bearers of the clan. While they can fight the invaders with maula rifles, their main task is to set up a hiereg camp. In this camp all Fremen units are hidden, healed and resupplied. As such, Kulon caravans are best deployed near remote villages as proxy bases for an attack.

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