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Almost two years after its presentation, Epic Games announces that the Unreal Engine 5 is now available for everyone. The American firm took advantage of a State of Unreal to publicly reveal the news and also come back to the specifics of its in-house engine. And between (already) very wide adoption by third-party studios and features that promise to be key, the new generation Unreal Engine should once again punctuate the next few years of video games!

Bigger, more beautiful, stronger

In two generations of consoles, the Unreal Engine has become an industry staple. With the Unreal Engine 3 and 4, Epic Games has indeed seduced some of the biggest developers in the world and there are countless games running thanks to them. Available in early access since last year, the Unreal Engine is now launched in version 5.0 and therefore marks a new stage in the history of the firm. And we will naturally have to rely on the latter to offer us some technical slaps in the future.

Because in addition to its historical arguments, in particular its ease of use and its ease for multiplatform developments, the Unreal Engine 5 is based on promising technical innovations. The State of Unreal was thus an opportunity to return to Lumen or Nanite, features already presented in the past and to support the other forces of the engine. Namely the huge bookstore that is Quixel Megascans or its in-house oversampling solution called TSR.

Unreal Engine 5’s Super Temporal Resolution is simply Epic Games’ answer to Nvidia’s DLSS. From a high definition image, the engine can, for example, reconstruct its 4K equivalent for a result close to native resolution. The interest? Optimize the performance of the UE5 thanks to calculations which will be made on the basis of a resolution in 1080p, much less greedy in resources than 4K.

The Unreal Engine 5 already at the biggest studios

Another novelty that Epic Games relied heavily on during this presentation: MetaHuman. The firm’s solution allows in a few minutes to create ultra-credible human models at the level of a big budget production. So much so that The Coalition has also used this technology to create its impressive new demo The Cavern. Even though the creation of their character was already well underway…

Cavern-Coalition-demo

With all these arguments, and more, the Unreal Engine 5 is today at the heart of many developments. According to Tim Sweeney, President of Epic Games, 48% of next-gen games featured run on UE5. Nearly one in two games, whether big AAA or indie games. Because this is also the great strength of the Unreal Engine: its flexibility of use, which makes it suitable for both high-budget games in the open world and more confidential works. An openness and ease of use which allows it to potentially reach all development teams around the world.

On stage, Epic Games recalled that more than 80 studios already trusted it. CD Projekt Red for the next ones The WitcherCrystal Dynamics for the future tomb Raider or Playstation studios, Eidos Montreal, Remedy and so many others. And of course, some of the manufacturer’s most prestigious Xbox Game Studios: Rare, Obsidian, The Initiative or even Rare and of course The Coalition.

Unreal Engine 5 has definitely not finished bringing our favorite games to life.

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