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Crystal Dynamics announced at today’s Unreal Engine launch event that it will use the latest generation of UE5 engine to develop a new “Tomb Raider” game: The last “Tomb Raider” work came out of Eidos Montreal studio, Crystal Dynamics has been busy with Marvel in recent years. ‘s Avengers game, as well as Microsoft’s new “Perfect Diablo”. To this end, the unit is recruiting people to buy Ma Guang to provide Lara fans with a “blockbuster-level action-adventure experience”: The development unit has not stated when the new work will be available to players, nor has it clarified the doubts of PC players: whether the UE5 work comes with its own EGS exclusive property? The Polish donkey has vaguely stated before that the new work of “The Witcher” that uses the UE5 engine is not exclusive to a certain platform. Jason Slama, director of game development at CDPR, explained why the company abandoned its own REDengine engine and switched to UE5: “(In an open world), players can travel in all directions, and the order of tasks is also varied, so developers need an extremely stable game environment, It won’t crash here and there.” .
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