Have you ever wondered why studying in some countries is so damn expensive? Two Point Studios gets to the bottom of this question with their latest game and takes it to the humorous extreme of the sobering answer: because making money is a damn lot of fun. We should already see whether this works just as well in Two Point Campus as in the quasi-predecessor.
Two Point Hospital was an all-round successful game in 2018, which picked up genre fans and newcomers alike with its offbeat humor and pleasantly entertaining gameplay. As the spiritual successor to 1998’s Theme Hospital, Two Point Hospital wasn’t an entirely new idea. However, it did innovate in the right places and kept the humor of the hospital business sim from the 90s. Two Point Campus (buy now €39.99 /€35.99 ) does not tread entirely new paths either and in turn borrows many game mechanics from Two Point Hospital. For example, the level structure remains the same, which means that each campus is a level and can be completed with up to three stars. However, we are allowed to move to a new campus after earning the first star. There will also be a sandbox mode, but we haven’t been able to try it out yet.
In addition to the well-known mechanics, the developer studio has added a few facets to the new title that make life on campus more interesting and varied than the work in the hospital.
Come in and you can look out
Source: Sega
The customer structure is changing fundamentally. From patients who leave the hospital in one way or another after their treatment, to students who have been attending our university for years. The high fees that we can charge every single visitor are positive for us, but we also depend on every single payment.
This becomes a problem at the latest when the students are unhappy. Then not only does our reputation suffer, which determines the amount of new enrollments, but some students completely refuse to pay thousands of dollars.
Not only are these consequences harsher than in Two Point Hospital, but the needs of campus visitors are significantly harder to satisfy than those of hospital visitors. Unfortunately, it is not enough to hire well-equipped classrooms and great lecturers so that the average grade of the graduates is summa cum laude.
Students insist on having common areas, attending events, and being able to join clubs. Also new are dormitories and shower rooms, because many students want to move permanently with us. In addition to mental well-being, we must not lose sight of the achievements of our protégés.
Libraries, workplaces and the equipment of classrooms play a role in student grades. For particularly difficult cases, we also use tutoring rooms where, with a bit of luck, a “fail” can turn into a “pass”. However, nothing helps if we do not have sensible teachers and otherwise qualified employees.
Skilled workers in abundance
Source: PC games
In order to keep student satisfaction, our reputation and most importantly our revenue high, we not only need tutoring rooms but also the appropriate staff. Here, Two Point Studios falls back entirely on the intellectual predecessor. That means we need break rooms, different specialists with variable specializations and the wages also have to be paid.
In addition to janitors and assistants, there was only one other profession in our version in the form of lecturers. The game tells us at all times how many professors we need for which subject, and in general we are given a lot of help in the two playable levels of our preview version.
Source: PC games
Like Two Point Hospital, Campus caters to beginners in the construction genre who want plenty of guidance, but that doesn’t mean there’s no challenge. The degree of difficulty for later levels cannot be estimated at the moment, but the early sections go into depth. Complex connections are firmly integrated into the course of the game, which becomes a loose round system due to the chronological division into course years.
After each course year, we have a quiet period in which specialist areas can be expanded. However, this entails a whole rat’s tail of tasks. New rooms must be built, new faculty hired, and dormitories, shower rooms, and recreational facilities planned for additional students if necessary. The additional rooms can be planned in a relaxed manner during the semester break, because time doesn’t really go by here. However, we don’t get any new income either.
If we start the semester despite a lack of rooms or lecturers, we get an initial grace period. Not all courses run all year round and the later a course starts in the year, the more time we have to make up for our deficit with new income. When that doesn’t work, our students miss a class and generally become less satisfied. Financial losses and damage to reputation are then unavoidable consequences.
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