もっと詳しく

With around 12 million subscriptions, Wrath of the Lich King marks the pinnacle of World of Warcraft’s success story. This is partly due to the continuation of the story about the fallen paladin Arthas Menethil, which began in the Warcraft 3 RTS series, and partly to the balance of the game systems and the legendary raids Ulduar and Icecrown Citadel. The “retro” entry with Naxxramas was also well placed and very successful.

One never had the feeling that – as is usual today – content was artificially lengthened in order to save development costs and push online times – the game was a sure-fire success. For example, anyone who wanted to catch the time-lost proto-drake in the Storm Peaks and wrestle his mount from him had to farm for hours. Just as time-consuming was camping as a hunter in the Sholazar Basin, home to the first and most beautiful spirit beast to date, Loque’nahak. Loque’nahak could even cast Moonfire as a special ability in his original. Today all that is passé – instead of super rare mounts there are “Bares für Rares” (vignette mobs for everyone) and standardized hunter companions without any surprises worth mentioning.

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